later on. It's actually ment to give You a "deja vu"-feeling playing it, as it is based upon the "old" games "Wolfenstein 3D" and "Duke Nukem 3D". So if You've ever played one of these games, You probably recognise it. In the first part I've tried to make the first level of "Wolfenstein 3D" in Half-Life-style. I've tried to keep it as close as possible to the original. This because I wanted to force myself to find solutions to how things are made in Half-Life. The "Duke Nukem 3D" -bit isn't as strict, but I've used some of the scenery from the original. Later there might also pop up a level from "Doom"... The story: You are Gordon Freeman ( once again ). There has been buildt a city ontop of what once was the Castle Wolfenstein. Scientists has used the remains for some experiments, but lately some military has taken over it. The military don't like Gordon, and think he might have some valuable information that may corrupt them. The easiest way, would be to just eliminate Gordon, but they have to know if there is anyone else that might know something. So they bring Gordon to the old dungeons for interregation... When You play, make sure You find the secret areas at the end of "Wolfenstein 3D" ( same as in the originale ). From here I will add some levels that have nothing to do with the rest of the game ( just for fun ). One of the levels is named "The Mounter". It consist in, among other things, 48 soldiers ( tight together ) and 60 hand grenades... Another level is named "The Duke's Peepshow". Here I've gathered some of Duke's "babes". Unfortunately there are a military camp nearby, so You are not by Yourself to enjoy the show... In the way of software, I use Valve Hammer Editor 3.4 to model the maps, Zoner's Halflife Tools 2.5.3 to compiling, Wavelength Sprite Wizard v1.1 and Hex-editor XVI32 to make the sprites, GoldWave 5 to make the wav-files, Photoshop 7 and Wally 1.55b to make the .wad-files. I've alsoo used some of the Build-tools that were bundled with "Duke Nukem 3D - Nuclear Edition" to extract orginal sounds and textures used in the Duke-part. I also recommend Handy Vandal's comprehensive link-collection. Screenshots If You click at the pictures, they will open in a new frame with a resolution of 1024 x 768 pixels. This is just a few of the screenshots. If You want to see them all, You may go to the Screenshots-page. Pre-Fabs If You're up to mapping You'reself, You might use some of my pre-fabs. You can study and download them from the Pre-Fabs-page. Latest version Download the latest version : Version 2.00 deja_200 .zip ( 6 316 kB, 03.10.2004 00:00 ) Installation: If You have an utility like WinZip, just unzip the contents of the file to Your Half-Life directory. Else: You must somehow unzip the file, copy all the .bsp files to Your Half-Life\valve\maps folder, all the .nod and .nrp files to Your Half-Life\valve\maps\graphs folder, all the .bmp and .tga files to Your Half-Life\valve\gfx\env folder, all the .wav files to Your Half-Life\valve\sound\ambience folder, and all the .spr files to Your Half-Life\valve\sprites folder. ( You might have to make some of those folders if they don't exist. ) Important : I have made an addition to the "sentences.txt" in order to make my custom sentences work more smoothly. If you already got a sentences.txt -file in Your "\valve\sound" folder, DO NOT OVERWRITE IT ! You have to paste the "//DejaVu" part located at the bottom of the \dejavu\sentences.txt into Your existing \valve\sound\sentences.txt ! If You don't have a sentences.txt -file in Your "\valve\sound" folder, You have to manually copy, or move, the "sentences.txt" -file from the folder "\dejavu" to the "\valve\sound" folder. I have done this deliberately so that any existing custom sentences in the "sentences.txt" won't be overwriten ! Start the level: Start the game with console ( hl.exe -toconsole ) and type "skill x" ( without the quotes, and x is 1 for easy and 3 for difficult ). Then type "map dejavu". In Windows98 You may type "hl.exe -toconsole +skill"3" +map dejavu" from the Start => Run... Or You may use one of the .lnk files I've made ( in the Half-Life\dejavu folder ). The .lnk's starts the level in Hard-mode. The one with (N) behind is for Norwegian systems. ( If You installed Half-Life into another folder than the default, You may compare the two .lnk's to see how to edit them, to suit Your system. ) Make sure your CD is in place, or both intro and outro will be quite booring ! If You, by any chance, don't want to view the intro, You may type "map dejavu11" instead of "map dejavu". Or if You want to go directly to the secret area, You may type "map dejavu01" instead of "map dejavu". Revision V.2.00 : deja_200.zip ( kB, xx.xx.2004 00:00 )
Pre-view Here are some stuff that might will appear in future updates.
E-mail list If You want to be noticed whenever I update Dejavu or the Dejavu-page, You may subscribe to my e-mail list.
Do You want to make a link to
Webmaster:
|